The description of Kona - Play With New Friends
Get ready for this chilling adventureTaking on the role of private investigator, Carl Faubert, Kona has you step into a frozen village in 1970’s Norther Canada. Completely blanketed by snow, the people are gone and there are now only hints to their whereabouts dotted around the frigid woodland. Time to discover the mysteries that await.step into a frozen village in 1970’s Norther CanadaUncover the mysteryYou are supposedly working a simple case for wealthy land owner W. Hamilton, but the job quickly starts to seem harder as you arrive on the outskirts of the snow covered village. The service station you first pull up to is deserted and seemingly ravaged by… something.seemingly ravaged by… somethingNone the less, you have to fill up your pickup’s tank with gas, so you begin to explore the station. You must find and start the generator, directing power to the right areas – in this case the pumps - to complete your tasks and continue on. It is a simple task, but it perfectly establishes the Kona's first-person adventure mechanics.you begin to explore the stationLeaving behind the warmth of civilization, you quickly come upon a dead-end where the road has collapsed into Atamipek Lake. A car is stranded here. Following footsteps from the vehicle into the chilling tundra you find your first clue into what has happened to the missing people of the town, as four ghostly figures stand before a wall of ice.footsteps from the vehicle into the chilling tundraThis is just the beginning of this open-world survival horror. Moving through the white landscape Carl must survive the harsh conditions, uncover the events that surrounded the town and its people, and avoid whatever hunted them.survive the harsh conditionsExplore this icy worldThroughout these opening scenes, one stand out element of Kona is Carl’s constant inner monologue. Your hero’s internal musings change with the situation, giving everything flavor. Not only does this help you solve the various challenges and puzzles you face, but also gives context to the 1970 setting.Carl’s constant inner monologueThese thoughts also provide feedback while you wander the world. You had better pay attention when Carl complains about the cold, because that indicates his temperature is dropping. When this happens you must find shelter or use collected items to build a fire.pay attention when Carl complains about the coldThis is just one element of how Kona builds its narrative. Wandering the village you encounter the inhabitants’ empty houses, many of them in a state of disarray. Here Carl is keen to layout his interpretation of what happened leading up to the abandonment. Everything around you tells different parts of the story as you discover a child’s drawings of a monster in the trees, reports of odd behavior, links to the native Cree inhabitants, and people frozen in bizarre blocks of ice. Kona builds its narrativepeople frozen in bizarre blocks of iceInvestigating the last of these gives you short flashbacks into the end of their lives, further fleshing out the tale of this frozen adventure and offering further hints to the mystery. short flashbacksTaking formCurrently Kona is in development. In this beta build some key areas and elements are missing. The few hours of gameplay it offers are enjoyable, but it feels like it is just starting to build momentum as it draws to a close. This is certainly one to keep an eye on for both fans of narrative adventures and open-world survival games – two genres that rarely sit happily together.it feels like it is just starting to build momentum as it draws to a close