Future Force Company Commander (F2C2)

Future Force Company Commander (F2C2) for Windows

3 (6person)
Zombie

The description of Future Force Company Commander (F2C2) - Play With New Friends

Future Force Company Commander is a realtime strategy game based on the Army's Future Combat Systems (FCS) networked weapons. SAIC has contracted Zombie to produce a simulation of the FCS battle command station in which the player controls the full spectrum of FCS vehicles, sensors, UAVs and weapon systems - and fights four intense missions on the complex future battlefield.Future Combat Systems includes 18+1+1 systems consisting of unattended ground sensors; two unattended munitions, the Non-Line of Sight – Launch System and Intelligent Munitions System; four classes of unmanned aerial vehicles organic to platoon, company, battalion and Unit of Action echelons; three classes of unmanned ground vehicles, the Armed Robotic Vehicle, Small Unmanned Ground Vehicle, and Multifunctional Utility/Logistics and Equipment Vehicle; and the eight manned ground vehicles (18 individual systems); plus the network (18+1); plus the Soldier (18+1+1). FCS is a core building block of the Army’s Future Force.The FCS-equipped Unit of Action (UA) will consist of three FCS-equipped Combined Arms Battalions, a Non-Line-of-Sight Cannon Battalion, a Reconnaissance Surveillance and Target Acquisition Squadron, a Forward Support Battalion, a Brigade Intelligence and Communications Company, and a Headquarters Company.The FCS-equipped UAs will be the Army’s future tactical warfighting echelon; a dominant ground combat force that complements the dominant Joint team. Although optimized for offensive operations, the FCS-equipped Unit of Action (UA) will have the ability to execute a full spectrum of operations. FCS will improve the strategic deployability and operational maneuver capability of ground combat formations without sacrificing lethality or survivability.Future Force Company Commander is a realtime strategy game based on the Army's Future Combat Systems (FCS) networked weapons. SAIC has contracted Zombie to produce a simulation of the FCS battle command station in which the player controls the full spectrum of FCS vehicles, sensors, UAVs and weapon systems - and fights four intense missions on the complex future battlefield.Future Combat Systems includes 18+1+1 systems consisting of unattended ground sensors; two unattended munitions, the Non-Line of Sight – Launch System and Intelligent Munitions System; four classes of unmanned aerial vehicles organic to platoon, company, battalion and Unit of Action echelons; three classes of unmanned ground vehicles, the Armed Robotic Vehicle, Small Unmanned Ground Vehicle, and Multifunctional Utility/Logistics and Equipment Vehicle; and the eight manned ground vehicles (18 individual systems); plus the network (18+1); plus the Soldier (18+1+1). FCS is a core building block of the Army’s Future Force.The FCS-equipped Unit of Action (UA) will consist of three FCS-equipped Combined Arms Battalions, a Non-Line-of-Sight Cannon Battalion, a Reconnaissance Surveillance and Target Acquisition Squadron, a Forward Support Battalion, a Brigade Intelligence and Communications Company, and a Headquarters Company.The FCS-equipped UAs will be the Army’s future tactical warfighting echelon; a dominant ground combat force that complements the dominant Joint team. Although optimized for offensive operations, the FCS-equipped Unit of Action (UA) will have the ability to execute a full spectrum of operations. FCS will improve the strategic deployability and operational maneuver capability of ground combat formations without sacrificing lethality or survivability.

Features

Software Languages
Last Revision
October 31, 2023
License
PAID
Operating System

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